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great2gether

3D Showroom — Walk Through Categories and Products

Description

Highlights

  • Categories and products as a room you walk through, added as a shopping-experience element instead of a theme
  • One continuous world - walk through a door and you stay in the same view, the page does not change
  • The cart stands inside the room, with the same subtotal as the shop's header
  • Four room styles, one of which takes the colours and the typeface of your own theme
  • Lighting, real materials and glossy floors via WebGL, without WebGL the room still runs

Features

  • Shopping Experiences element and block; one placement covers the whole category tree
  • Five modes: automatic, doors only, products only, doors and products, or a hand-picked selection
  • Automatic mode decides per page: doors on the top level, subcategories and products further down
  • Each product can open as its own room with an image gallery and the description on a wall screen
  • Walk with W A S D, look around with mouse or arrow keys, open with E or a click, add to cart with Q
  • Walk into a door or product to open it; stepping back never changes the level
  • Aim at anything from anywhere in the room, no need to walk over first
  • Cart rail always in view, item list on the C key, checkout in the same window
  • Four room styles: workshop, gallery, theme colours or your own colours
  • Choose floor, wall and ceiling surfaces, or use your own tiles from the media manager
  • Products shown as image and label side by side, or as a gallery card with a large image
  • Three quality levels plus an automatic level that follows the frame rate
  • Full screen on the F key; the mouse is only captured in full screen
  • Price, unit price, tax notice and stock follow your shop rules, same as the product card
  • Normal product list below the room for SEO, screen readers and keyboard; no external servers, cookies or tracking

About the Extension

Your range as a room people walk through

A category page is a list. This element turns it into a room: subcategories stand as doors along the walls, the goods stand between them, and walking forward puts you in front of one. No theme change, no server GPU, lighting and glossy floors via WebGL — a shopping-experience element you place wherever you want it.

One world, not a chain of pages

Walk through a door and you stay in the same view. The next room is loaded in, the page does not change, the address bar follows along. That is why a single placement is enough for the whole category tree — you do not have to set up every category on its own.

Three levels deep: the home page shows the main categories as doors. Behind them stand the goods. And a step towards a product opens a room of its own for it, with the image gallery on one wall and the description on a wall screen on the other.

Controls nobody has to learn

  • W A S D to walk, mouse or arrow keys to look around
  • E or click opens whatever is in the crosshair — across the whole room, nobody has to walk over first
  • Walking into it does the same; forwards only, so a step back does not change the level
  • Q adds to the cart straight away
  • C shows the cart, F toggles full screen

The cart stays in view

From the first item a rail stands in the room: positions, subtotal, the way to checkout. The subtotal is the same figure as in your shop's header, and checkout is your usual checkout with your payment methods, in the same window.

Four room styles, and one of them is you

Workshop is dark and industrial. Gallery is a bright hall in which the goods carry the room. Shop colours takes the brand colours and the typeface of your theme and builds a bright store from them — whoever does not sell tools does not get a workshop either. Or you pick your own colours.

Surfaces that suit the range

Floor, walls and ceiling carry a surface kind of your choosing: tiles, herringbone parquet, veined marble, carpet, brick in stretcher bond, wooden boards, plaster, coffered panels and a grid ceiling. The tiles are seamless and ship with the plugin; the browser tints them in your colour. Light comes with it: ceiling lamps, spots on the goods, soft shadows in the corners, and polished floors reflect. If you have your own images, you assign one per surface from the media manager.

What the shop says, the room says too

The price in the room is the same as on the product card beside it, including "from" pricing for tiered prices. The unit price stands next to the price. The tax notice stands fixed in the picture, in every room with prices. And buyable means the same as in the shop: stock, clearance and variants all count, so no buy button promises something the checkout will not accept.

Nobody is left outside

Below the room the same selection stands as an ordinary product list — with your shop's product cards in the first room, as a link list after a room change. It follows along as you move from room to room. Search engines read it, screen readers do too, and the room itself can be operated by keyboard.

Privacy

The element only loads from your own shop. No external servers, no cookies, no tracking data.

Details

  • Available: English, German
  • Latest update: 1 October 2026
  • Version: 1.67.2
  • Category: Shopping Experiences

About the Extension Partner

Partner Status

  • Shopware Bronze Partner Shopware
    Bronze Partner
  • Shopware Extension Partner Shopware
    Extension Partner

Details

  • Ø-Rating: 5

    Average rating of 5 out of 5 stars

  • Partner since: 2015
  • Extensions: 35

Support

  • Based in: Germany
  • Speaks: German, English
  • Response time: Quickly